
The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. Bird catcher Geron lives almost 450 years after the Great War. Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert. The game combines point & click gameplay with unique magic skills.

Summary: Two stories, two main characters, one epic experience Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird Two stories, two main characters, one epic experience Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
